Today, I'll elaborate on Archetypes, their use in character creation, and just how broad they are.
As I've stated before, I decided to remove ability scores from the Forbidden Skies game to free up some design space and make more character options valid at all levels of play. Because it's not impossible to roll up a strong, but dumb rogue in any edition of D&D and play him for a while, but the game tends to punish players from straying from the "norm" on the long term. What I strove to do with Archetypes is allow for wizard character to be a physically impressive individual, for a rogue character to be a charming swindler or for a fighter to be a clever tactician without mechanically crippling any of those ideas.
The Mighty, Dauntless, Clever Ones
At the heart of the Archetype concept lies the idea of associating rolls or checks. I like the idea of keywords, and this system allows me to make the connection between skills, and other assorted checks, with keywords relating to the Archetype of a character.For exemple, right now, the Dauntless Archetype is the one most closely related to dextrous, sneaky stuff. Players who pick it know this from reading the first line in its description. At the bottom of the section that details what the Dauntless hero is, there's a line that basically states : "Whenever you make an [Agility] roll, you get X bonus." [Agility] is what I'm calling an Attribute.
Most of the rolls in Forbidden Skies have an Attribute, and most of these Attributes (well, right now all of them, though I can't be sure what the future holds) relate to at least one Archetype. They are, essentially, the main keywords of the game. Sneaking past a guard is a Stealth [Agility] check, decyphering some arcane hieroglyphs is an Arcana [Cunning] check, breaking down a door is a simple [Might] check, etc.
An unforeseen consequence of working with the concept of Attributes, has been that I started associating them to other, seemingly unrelated, roll types. For exemple, some fighter abilities have Attributes that alter them significantly; either allowing a re-roll to the attack or increasing the potency of a specific rider-effect. This applies to most Attributes, and to all classes. So it's possible for a wizard's spell to have the "Might" attribute, making a "Mighty" wizard a valid, and rewarding concept.
(it also allows me to post up this awesome picture)
Racism
But what about the standard fantasy races? What if I want to play an elf or a dwarf? Those have become Archetypes too! They get similar abilities (yes, there is an [Elf] keyword)Can't I play a [Mighty] Elf? Sure, but the Archetype you pick is what defines your character the most, so while you might pick the "Mighty" Archetype, you could still write in "Elf" as your race.
The Perks of Being, say, a Dwarf
Every Archetype offers a set of bonuses that relate to what they represent. Mighty heroes are strong, cunning heroes are smart, mystic heroes are good at magic, etc. Your character also gets access to a suite of talents. Contrary to class talents, these don't range all the way to the end game, instead tapering off at around the middle of the level scale. Finally, your character's Archetype grants you a method of gaining Action Dice, the currency that powers a lot of class (and some Archetypes') abilities. Contrary to Action Dice gained from class abilities (like, say, the wizard's Arcane Meditation), the dices gained from your character's Archetype are untyped, allowing you to power any class abilities you may have gotten from Forbidden Skies' take on multiclassing.The Weird Ones
There are other, weirder, Archetypes I have in mind. In fact, one came to me as I watered my garden this morning. Perhaps owning a unique magic item could be an Archetype? Or having a faithful companion? I'll probably talk about at least a few of these ideas in a future post, though next time (I can make no promises, but I'll try and get something up by Tuesday), it's going to be Action (Dice) time.Thank you for reading, have a great day/evening/night,
E.L.F AKA The Choice
P.S. : I don't know the name of the artist behind the picture I posted above, but, whoever it is are, she/he is awesome! Thanks!